How I found my way into UX
My journey as a user experience designer started during my bachelor’s degree in industrial design. Back then, I focused on how people interacted with physical products. The medium was different, but the core was the same: understanding people and helping them use products better. That’s what sparked my interest.
During my master’s degree in Digital and Interaction Design at Politecnico di Milano, I shifted my focus to digital products. My university projects took me through the full design process, from user research to prototyping, and helped me build a foundation in UX.
My first industry experience was at an Italian design agency, where I worked as part of a UI/UX team on digital interfaces and hardware products, including medical robots, coffee machines, and cooking devices. Working with the team helped me understand how design moves from an idea into a real product.
Exploring AI through design research
After my internship, I returned to university to work on my master’s thesis. Generative AI was becoming part of everyday creative work, and conversations with friends and colleagues made me curious about what that change meant for designers. Many felt pressure to adopt these tools, while still struggling to understand or control the results.
This led me to explore the user experience of AI image-generation tools: how could they give designers more transparency, control, and room to experiment? Through interviews with designers and expert reviews, I investigated their creative workflows and developed a prototype that supported both exploring ideas and refining images. The research brought together two interests that continue to shape my work: emerging technology and the people using it.
Learning through real products
Alongside my studies, I looked for opportunities to gain practical experience. A product manager who had seen my university project on cycling invited me to join Kameleo360 as a UX designer. It was my first time taking the lead on UX in a B2B project.
Over six months, I learned how to navigate complex workflows, collaborate with a diverse team, and prepare designs for developers. We later worked together again on a recruitment platform. Those experiences helped me grow more confident in taking ownership of my work.
In November 2024, I joined IdeaBoxAI as its sole UX designer and worked with the team until October 2026, helping take the platform from the ground up to release. I shaped its user flows, designed core AI and enterprise features, built a shared design system, and worked closely with founders, product managers, and developers to bring the platform to life.
Along the way, I explored different design workflows, from designing and prototyping in Figma to experimenting with AI tools such as Lovable, Claude, and Figma Make. I’m still exploring how to combine these tools to work more efficiently while maintaining the quality and attention to detail that good design requires.
Growing alongside that journey
Alongside my work at IdeaBoxAI, I became a part-time teaching assistant at Politecnico di Milano in 2025 and took on three new SaaS projects: Unilake, City Temporary Works, and ZeroFod. Each experience brought new challenges and perspectives, helping me grow in research, product design, and collaboration.
As a teaching assistant, I supported Metadata Design, a course that introduces students to primary and secondary research. Together with my thesis supervisor, I explored how AI could support research and education, encouraging students to question its output and build on it with their own thinking.
So that’s me so far. I’ll keep updating this page as I learn, explore, and take on new challenges.
Open to product design opportunities. Let’s talk ↗




